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CrashNOTBandicoot - Game Mechanics Recreation

After making Horde in a few days, and with learning a bit more about blueprints, I wanted to see what I could pull up in a day.

So here it is, I recreated the mechanics within Crash Bandicoot within 10 hours, (which does NOT look like Crash at all), and made a small level applying said mechanics.

Again working with an intensive pace in order to make it.
Even tho it is somewhat a small project, with this prototype I got to apply what I have learned with Project;Ghost as well as Horde,as well as adding a small branch to my skill tree.

Meanwhile working on this prototype, I also was working on another solo made prototype that is to come, as well as yet again another one, from a group project.

There is only one playable level at the moment.
I may re-interprate some bosses, but yet to be determined.

As it is, it would take few minutes to recreate more levels, since the base has been established and kind of turned into a game editor.

If you would like to see more ;
My Artstation ; https://www.artstation.com/yirashin

I'm a young 3D artist and game designer based in Montpellier (France).
Feel free to contact me there for business purposes, or even to give me your feedback.

CrashNOTBandicoot_OneLevel

CrashBandicoot_RecreatedMechanics

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